Truco is my favorite card game.
Its mix of trick based gameplay and Poker style betting creates a beautiful balance of luck and skill expression. One day you’ll casually play with friends over a few beers, another you’ll debate whether you’ve been properly realizing your hand equity. Learning Truco can be daunting, so I curated and explained all the rules for you here.
All you need is a deck of Spanish playing cards to get started with this beloved Argentinean card game.
Some background
You will love Truco if any of the following is true…
- You enjoy playing card games like Schafkopf, Skat, or Bridge.
- You enjoy the betting in Poker, but want a simpler version that can be played without money.
- You are looking for a fun game to play with only a deck of cards.
- You like games where game-theory optimal play is not obvious.
Truco is a card game that’s very popular in many parts of South America, with each region often having their own rules. This guide focuses on the Argentinean version since that’s where I learned the game and first started playing it seriously.
While I’m generally a stickler for rules, I found online rulesets to be incomplete or not in service of a competitive gameCard games are ultimately based on luck. Nonetheless, a better player should be able to beat a worse one in expectation. Therefore, I decided to adjust rules that offset the balance between luck and skill to make the game more fun for me.. Therefore, I curated the rules below based on two principles.
- The ruleset should be complete and easy to follow.
- The ruleset should make the game fun.
So, read through this guide, start playing with your friends, and adopt the game to your needs. I am by no means a Truco-purist.
The rules
| Basic Terminology | Definition |
|---|---|
| Trick | One round of each player placing down 1 card each. |
| Suit | The color of a given card. |
| Trump Card | A special card that has a higher value than other cards. |
| Round | All the tricks and betting that happens between each shuffle. |
| Game | All the rounds that are played until a team wins. |
Reserved Words | Words that signal a specific action in the game. Saying them out loud commits your team to that action. |
You need a deck of Spanish playing cards to play. The deck will have 40 cards: no 8s, 9s or 13s. Jack and Queen become 11 and 12.
Truco is played with 2, 4, or 6 playersI highly recommend 4 or 6 players!. The teams are predetermined and do not change during a round.
- A 2 person game is played 1v1.
- A 4 person game is played 2v2. Team membership alternates around the table. Therefore, on a round table you sit across from your partner.
- A 6 person game is played 3v3. Team membership alternates around the table. See 6 Players for more info.
The basic structure of the game
- The first team to 30 points wins.
- Betting can occur throughout the round to increase the point value of the round.
- After each round, the points are added to the teams’ totals, the dealer rotates, and new cards are dealt.
- A round (ignoring betting) consists of…
- Each player gets dealt 3 cards.
- 3 tricks are played one after another.
- The person to the right of the dealer (
el mano) starts. - Counter-clockwise and one after another, each player plays one card face upTraditionally, cards are placed face up directly in front of you. This lets everyone see all previously played cards. I prefer placing all cards on top of each other in the middle, and giving the winner the trick face down. This rewards card counting.. You can play whatever card you want.
- The winner starts the next trick. If it was a tie, the same person starts.
Card order
1 of Swords1 of Clubs7 of Swords7 of Coins3 - 112 - 4Truco has 4 trump cards: 1 of Swords, 1 of Clubs, 7 of Swords, and 7 of Coins. These are the 4 highest cards in the game. After that, you have 3, 2, the remaining 1s, 12, 11, 10, 7, …, 4.
Aside from the trump cards, suits do not matter. A trick that consists of two cards of the same value will tie.
The deal
- The dealer shuffles and lets the person to the left cut the deck. The person to the left can tap the deck to skip the cut.
- Cards are dealt one-by-one counter-clockwise until each player has 3 cards.
- The deck is placed to the right of the dealerDo not forget this! It’s very useful to resolve ties and keep the game moving quickly.. The player to the right of the dealer is called
el mano.El manoopens the first trick. El manowill become the dealer for the next round in 2 and 4 player games. In 6 player games, the same dealer will deal twice.
Truco Betting
Each round of Truco has two separate betting “games”. The first, Truco betting, bets on
the actual trick playing of the game. In other words, the winner of the tricks
will win the Truco bet.
All the betting terminology uses reserved words. Saying any of the words marked
as reserved will commit you to that action. Be careful, someone might trick
you into saying one of them.
By default a round of tricks is worth 1 point. A team can raise the value of the round as follows.
- If nothing has been called,
Trucowill raise the stakes to 2 points. The other team can accept withQuiero, fold usingNo Quiero, or re-raise usingRetruco. Folding will give the other team 1 point. - If
Trucohas been called previously, you can re-raise to 3 points by callingRetruco. Once again, the other team can accept withQuiero, fold usingNo Quiero, or re-raise usingVale Quatro. Folding will give the other team 2 points. - If
Retrucohas been called previously, you can re-raise to 4 points by callingVale Quatro. The other team can only accept or fold. No further raising is possible. Folding will give the other team 3 points.
| Betting Sequence | Points if Accepted | Points if Folded |
|---|---|---|
| Truco | 2 | 1 |
| Truco + Retruco | 3 | 2 |
| Truco + Retruco + Vale Quatro | 4 | 3 |
Truco can be called at any point! This means you can call Truco before you play a card, after you play a card, or even during someone else’s turn.
Only the team that accepted a raise can re-raise. They can re-raise at any point. Therefore, team A can accept B’s Truco with Quiero and one trick later A can call Retruco, but B cannot.
If a team folds by saying No Quiero, the round stops immediately. No team needs to show any of their remaining cards - unless you won Envido.
Envido Betting
The other form of betting is called Envido. This is a separate “game” where you
bet on the card values in your hand. A round of play always has the trick based
Truco game, but if no Envido is called, there will be no Envido points.
If an Envido bet is accepted, the player with the highest Envido score wins
the bet.
You calculate your score as follows:
- Each card is worth its number, except for 10, 11, and 12 which are worth 0.
- Pick two cards in your hand and add them together. That will be your score.
- If you have two cards of the same suit, you can add 20 to your score.
Thus, the highest possible Envido is a suited 6 and 7, which will score as .
A suited 11 and 5 will score as As a rule of thumb, I would consider anything 28 and higher a good Envido..
You can bet Envido only before you play your first card in the first trick.
You can have your partner call Envido if you already played your card. Letting
others play cards before you call Envido can give you additional information
about their hand.
The exact rules of betting are as follows. Please remember that these are reserved words.
- If you have not played any cards this round and no Envido bet has been called, you can call
Envidoto play for 2 points. The opposing team can accept withQuiero, fold withNo Quiero, and re-raise. Folding will give the other team 1 point. - If you have not played any cards this round and no Envido bet has been called, you can call
Real Envidoto play for 3 points. The opposing team can accept withQuiero, fold withNo Quiero, and re-raise. Folding will give the other team 2 points. - If you have not played any cards this round and no Envido bet has been called, you can call
Falta Envidoto play for as many points as the leading team needs to winI dislikeFalta Envidoand being able to raise Envido for more points than Truco because, ultimately, I want to play a trick based game - not a hand drawing game with tricks on the side. The game is calledTrucoafter all and notEnvido.. The opposing team can accept withQuiero, fold withNo Quiero. Re-raising is not possible. This is akin to going all-in. Folding will give the other team 1 points.
Traditionally, you can re-raise as long as the re-raise is at least as large as
the previous bet. I listed all possible sequences of bets in the table below.
Note, that Falta Envido could always be called as a re-raise action. Falta
Envido overrides any previous Envido raising, i.e. if the leading team needs 2
points, but Real Envido was previously called, the Envido bet is still only
worth 2 points.
| Betting Sequence | Points if Accepted | Points if Folded | Explanation |
|---|---|---|---|
| Envido | 2 | 1 | |
| Real Envido | 3 | 2 | |
| Envido + Envido | 4 | 3 | 2 + 2, 2 + 1 |
| Envido + Real Envido | 5 | 4 | 2 + 3, 2 + 2 |
| Real Envido + Real Envido | 6 | 5 | 3 + 3, 3 + 2 |
| Envido + Envido + Real Envido | 7 | 6 | 2 + 2 + 3, 2 + 2 + 2 |
If an Envido bet gets accepted, the last person to raise starts by calling out
their number. Then, counter-clockwise players can either say their number or
son buenas. Son buenas admits that you cannot beat the current highest
Envido. Once everyone has responded, the winner is clear and the trick playing
continues. Ties go to the player closest to the mano.
At the end of the round, you may be asked to show your Envido cards. If you said the wrong number earlier, the other team automatically wins the Envido bet.
Envido is resolved separately from Truco. This means that if a team rejects
the Envido bet with No Quiero, the trick based Truco game continues as
normal.
Envido takes precedence over Truco. This means that you can respond to a
Truco bet from your opponents by calling Envido. In that case, the other
team will have to respond to your Envido bet first, before you have to respond
to their Truco bet. Obviously, you can only do this if someone on your team
hasn’t played a card at all yet.
As you can see, Envido gives weaker hands a chance to earn points through
clever betting. This is one of the reason why Truco is a very dynamic game where
good strategy can shine.
Resolving ties
After a tie, the same player that opened the previous trick starts again.
- If the first trick ties, the second trick is winner take all.
- If the second trick ties or trick 1 and 2 tie, the third trick is winner take allTraditionally, the winner of the first trick would win here. I like the tension of the 3rd trick..
- If the third trick ties or all 3 tricks are ties, the
manowins. - If two
Envidoscores are the same, the player - not team - closer to themanowins.
Scoring
Points for Envido and Truco are added to the team’s total after the round
finishes. This means that if a game is tied at 29-29, team A calls Envido
and team B calls Truco, and both are rejected, the score will be
30-30If you decide to score Envido as it is called, team A would win here..
The first 15 points are called malas and the next 15 points are called
buenas. So, a score of 3 malas to 5 buenas corresponds to a score of 3-20.
This means you can keep track of the score using 15 beans per team, resetting
the bean count once you cross from malas to buenas.
Resigning
At any point a player can decide to resign by placing their cards face down on the deck. At this point they can no longer win any tricks. Their partner could continue playing alone.
If you called Envido, you can be asked to prove your Envido score even if you throw away your cards. In that case, you must show the Envido cards.
Flor betting
I do not play with Flor. It’s a complicated form of betting when you have 3
cards of the same suit. Unlike Envido, Flor must be called when you have it and
must not be called otherwise. This makes it a purely luck based mechanic, which
I decided to remove from the game. Playing without flor is a variant called sin flor and not super uncommon.
6 Players
A game of 6 players is played by alternating rounds of 3v3 and three 1v1s. Both rounds are played with the standard Truco rules.
First, a round of 3v3 is played as usual. Then, three 1v1s are played. These
1v1s are played against the player across from you (3 to your right). The dealer
deals cards for all players. Then, each 1v1 is played one after another. Each
1v1 will have its own Truco and Envido betting. This means that later 1v1s
will know what cards have already been played. Each player represents their team
and the scores get added to the teams score after all hands have been played.
To ensure that the starting positions are fair, the dealer needs to deal both the 1v1 and the 3v3 before the dealer rotates. Otherwise, the same team would always be in position for the 3v3.
A quick recap
- Games are played to 30. You play with the person across from you.
- Each round consists of 3 tricks played Bo3.
Manostarts the first trick. The winner of a trick starts the next one.- Each round has betting for
TrucoandEnvido. - After a bet you can be fold (
No Quiero), accept (Quiero), or (usually) reraise.
Signals
This is the standardized set of signals that you can use to communicate your hand to your partner. You should learn these and use them as much as you can. They are an essential part of the game. If both teams use the same signals, you can catch the other team’s signals to give you an advantage.
| Card | Signal |
|---|---|
| 1 of Swords | Raise an eye-brow |
| 1 of Clubs | Wink (either eye) |
| 7 of Swords or 7 of Coins | Move lips to a side of the face |
| 3 | Bite your lip |
| 2 | Blow a kiss |
| 1 | Open your mouth |
| Bad cards | Close both eyes |
Good Envido | Tilt your head |
If both teams agree to it, each team can instead create their own set of signals. Now, the game becomes a little bit more about code cracking than secrecy.You might run into someone that despises custom signals. But, this is one of these instances where I think the rules should allow for whatever is fun for you.
An example round
TODO: mermaid chart|-- B --|| |Y X(deck) ||-- A --|- Y is the dealer. A is
mano. - Signals are exchanged. Specifically, X signals to Y to call
Envidoby tilting the head. - A plays the 6 of Coins.
- X plays the 7 of Cups.
- B plays the 3 of Cups and calls
Truco. - Y responds by calling
Envido. (Y has not played a card yet, andEnvidotakes precedence.) - A declines by responding
No Quiero. (1 point to team XY) - Now, XY needs to respond to the
Trucobet. They accept withQuieroand Y plays the 3 of Swords. - The trick ties, so A will start again. A plays the 2 of Clubs.
- X re-raises by calling
Retruco. B declines withNo Quiero. (2 points for XY) - XY gets 3 points total, and A becomes the dealer.
Just start playing
You now have all the necessary knowledge to start playing. If you want to learn some strategy, I suggest you read my introduction to Truco strategy.